The fast changing world of technology affects many areas of society in a positive way including tourism. The use of emerging technologies such as virtual reality, multimedia, and mobile technologies is changing the tourism industry through showcasing the wonders of undiscovered nature hidden beneath the undiscovered municipalities, such as the Panguil River Eco-Park (PREP) in Pangil, Laguna, Philippines. Potential visitors can now reach these hidden wonders of nature without actually being in the vicinity with virtual reality tour.
Uncertainties as to what to expect in the vicinity would be reduced, giving them an opportunity to explore and roam around inside which has led to the development of the 3D Mobile Virtual Tour Application (MoViT) for the Panguil River Eco-Park which was implemented using story conception, concept scripting, feasibility analysis, script writing, system evaluation, revision, integration, and system operation. Based on the result of the usability testing, the study was able to provide an experience of the eco-park giving the potential visitors a “feel” of the eco-park. Moreover, the staff and visitors of the Eco-park were asked to evaluate MoViT. The results showed that the respondents were able to use the virtual tour guide application and were able to determine the different points of interest with ease and they were able to have the “feel” of the eco-park.
The use of emerging Technologies such as virtual reality, multimedia, and mobile Technologies have an impact into modern tourism industry as Hay (2008) stated in his study that the tourism businesses could use a 3D virtual environment (VE) to bring and attract the attention of hard-to-reach potential visitors. Similarly, in the study of Zhuowei & Lai (2012) they agreed that the application of virtual reality technology in tourism could meet the tours and aesthetic demands of those people who do not have the capability of getting there in a certain level.
Virtual reality is a rapidly developing computer interface that is available everywhere and anytime, so it ensures convenience and safety for the user (Shao, Yu, & Meng, 2013). In addition, the uses of digital media as an information resource and communication platform for tourists have grown significantly. Electronic gadget manufacturers, telecommunication providers and social media developers have been collaborating to enable tourist to acquire, store, disseminate, and exchange information in a Multimedia-friendly format about their travel plans and itineraries (Divinagracia, Divinagracia, & Divinagracia, 2012).
• Identified that the main problem of remote places like the Panguil River Eco-Park is marketing and trying to reach potential visitors.
• Designed a 3D mobile application that allows users to roam a 3D Virtual environment designed to be similar and gives the user the "feel" of the eco-park.
• Presented at the 3rd International Conference on Hospitality, Leisure, Sports, and Tourism (ICHLST) which led to the paper being published as Chapter 7 in the book e-Consumers in the Era of New Tourism.
•Mentioned in an article by The Age, Virtual reality: staying at home while going abroad.
Attractiveness
Virtual Environment must be as nearly attractive as the real world, since it tends the user to be immersed to the environment.
Customizability
Users must be able to freely roam the Virtual Environment.
Background Sounds
This pertains to the natural sounds (birds chirming, flowing rivers, winds blowing, etc.) the user will hear on the Virtual Environment.
Diffusability
Covers the usability, user friendliness and the compatibility of the system to the hardware it is installed.
Interactivity
This is the field that will trigger the user’s interest, thus making the user interact with the Virtual Environment can make the system more interesting and will make the user more immerse into the system.
Navigation
The user must freely navigate through the Virtual Reality System.
Quality of Scenes/Images
Image Quality must be strictly observed as such that Virtual Environment must nearly imitate the real world.
Speed of Scene Movement
The Scene Movement must be realistic as to the speed of the transition of the scene it must observe a real-time speed.
Text Description
Text must be clear and sharp in the Virtual Reality System. It must not get in the way when the user is navigating through the system.
the user must feel he/she is the center of the virtual environment imitating like that of the real world. Each time the user's senses are tapped the more and more he/she would be able to immerse himself/herself to the virtual environment
Makes the user more immerse to the virtual environment, he/she must continuously interact with the virtual environment at the same time the virtual environment would interact with the user
Imagination in VR is an imaginary world created by the user's mind. Thus, everything the user wills can happen to the virtual world that of which will make it more interesting to the user and the same time make them more immerse to the virtual environment.
The study's conceptual framework used a basic input-process-output model. The input phase includes the different points of interest and a map of the Panguil River Eco-Park, which is used in the application's development
The tools used for data gathering were interviews, exploration inside the eco-park, and usability testing. Photos were taken during the exploration in the eco-park for reference in making the virtual environment. Secondly, the general manager was interviewed for information about the different points of interest. With all the data gathered, a documentary script was created for the narration in the application.
Behaviour Module Design
Multimedia Creation
Model Construction
Actual (L) and 3D (R) structure of the Cottages
Actual (L) and 3D (R) structure of the Ambon-Ambon Falls
Main Menu Interface (L) and Virtual Tour Interface (R)
This is divided into two, namely: auditory and visual. Auditory pertains to the natural sounds such as bird’s chirming, winds blowing, and flowing rivers that allows user to hear on the virtual environment. Visual was the scene movement must be realistic as to the speed of the transition of the scene it must observe a real-time speed. Users must also be able to freely roam the virtual environment. The user must freely navigate and roam through the virtual reality system to increase the feeling of being inside the VR system.
The mobile Virtual tour application will be deployed on the iPad. In 2015, this iOS device was capable enough to run a Virtual Environment smoothly while still being handy and mobile. We also chose the iPad because iOS tablets or iPads have a percentage of 92% percent compared to the Android tablet percentage, which had 8% of the total percentage of tablet activation from January to March 2014. StatCounter (2015) also illustrated that as of 2014 to 2015, iOS tablets had 70.54% percent of usage in the Philippines compared to Android tablets, having only 28.4%
The mobile app includes a 3D tour of the eco-park; it provides a navigational guide upon choosing the points of interest yet it will not prohibit users to freely navigate through the virtual environment but it will just provide a guide on how to get to the point of interest.
Visual Aesthetics
Interactivity
Navigation
Mean
Verbal Interpretation
1.00 - 1.79
Very Poor
1.80 - 2.59
Fair
2.60 - 3.39
Average
3.40 - 4.19
Good
4.20 - 5.00
Very Good
There are three types of respondents for the study: visitors, which are the local and non-local visitors, the staff, and the potential visitors of the eco-park. The local and non-local visitors are people who were in the vicinity during testing while the potential visitors are the people who are not in the vicinity of the eco-park. The testing was conducted last February 25, 2014, and the eco-park has a total of 139 visitors, and 10 employees present that day. As for the potential visitors, the study has 30 respondents who were randomly selected.